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| Datto video: 13m 2s |
This video also spawned an interesting thread discussion about the "Bloom" (accuracy reduction as you continue shooting) attribute on weapons. According to some, while Bloom may represent a real-world parametric, applying it to video game player-vs-player arenas, is ... simply wrong-thinking. Especially for hand cannons that a player grinds for what seems like forever to get, with the expectation that double-tapping in the Crucible will help win the day. Sadly, it doesn't work that way. Apparently Bungie has applied this parametric to weapons in their FPS games as far back as Halo Reach.
Watch Datto's video on YouTube

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