Wednesday, 5 June 2019

D2: Closing thoughts on Season of the Drifter

Datto video: 11m 41s
Gamer-reviewer Datto discusses SotD, in terms of what he thought worked well, and otherwise. To Wit:

"Season of the Drifter will be closing in a few days, so it's time to assess the past few months. My feedback will not surprise you. In fact, it'll surprise you so little that I'm gonna just recap the entire video here in the description.

SofD was too focussed on Gambit. If you're looking for the short version of this video, that's it. Gambit does not have the mass appeal that other activities in the game do. Forges have mass appeal because they're really easy and provide you a direct line to new random-roll weapons. Gambit still has some issues, which would be fine if there were other things in the season to go [and] do. But because the core of the experience is 50% Gambit, if you don't like Gambit, there's no reason to engage with this season. If this is the way content drops are going to continue, they need to either have mass appeal or they should just be sold individually. I'd love to have a season solely based around raiding, but even I know that's not really feasible, nor is it a good idea if you want to sell your game.

I do think the annual pass or at least seasonal content can work if Bungie is able to keep up the pace that they've been able to push out content, but I'm worried about after Opulence due to the lack of Activision, and outside studio support. There have been quite a few things neglected as a result of the annual pass model of content delivery, namely: the core of the game. Destiny is building wide, not tall, lots of experiences and activities with very little depth. Strikes, Nightfalls, PvP, those core activities have lost their relevance in the Destiny world and I'd love to see them make a resurgence."

Watch Datto's video on YouTube

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